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Editor workspace

The editor workspace is where you build and save visual designs.

  • Canvas: the design surface.
  • Layers: the order of text, images, shapes, and groups.
  • Inspector: selected-element settings such as size, position, color, text, and bindings.
  • Header actions: save, export, navigation, and project controls.
  1. Open a design from Images or Projects.
  2. Select an element on the canvas or from the layer list.
  3. Change text, color, position, size, or image source in the inspector.
  4. Use undo/redo while experimenting.
  5. Save before leaving the workspace.

Some text and visual fields can be bound to runtime values such as user, guild, or channel data. Editor V2 uses Liquid-style variables like {{ user }} and stores bindings beside the design.

Legacy message variables such as {user} do not work inside Editor V2 bindings. See Formatting variables for the difference.

Save before returning to a feature page. If a feature still shows the previous design, refresh that feature page after the editor save completes.