Skip to content

Levels, credits and games

/rank, /top and /reward are server-only. Enable Levels & XP for /rank, and allow April access to the channel. /rank has no options and shows the invoking member, not a selected user. For example, after eligible server messages, select /rank to request your rank card. If levels are disabled, enable and save them; if the card does not arrive, check permissions and retry. /top shows server standings and /reward lists configured reward roles. Both accept a non-negative page number, defaulting to 0; each page contains up to 10 entries. An empty leaderboard or rewards page may mean there are no entries on that page. Try page 0 and check leaderboard or reward settings. /rank can use a default card when no usable custom card is available; see rank cards.

/credit shows your balance; do not assume the response is private. /daily claims the daily reward and reports the amount on success. Eligibility follows a UTC calendar day; a second claim for the same day is rejected with a next-claim indication. If a claim fails for another reason, retry later and check credits and transactions. Opening these pages does not itself claim a reward.

/slot info shows combinations without placing a wager.

Slot information result showing the possible combinations

The /slot info result from the non-production AprilBeta bot in April Testing’s #test channel on 2026-11-02. The deployed revision was unknown; this informational command did not place a wager.

/slot roll takes a bet, and /slot flipcoin takes required bet and guess options; guess is Heads or Tails. The bet option on both games requires an integer from 1 to 10,000 credits and enough balance. For example, check /credit, open /slot info, then choose /slot roll with a bet of 1; the game displays its result and attempts to update the wallet. The displayed result alone does not confirm that a payout succeeded. A bet can lose credits. If the balance is insufficient, choose a smaller bet or wait until you have credits; if a game is already running, wait for it to finish. The service’s five-minute in-progress lock expiry is a recovery limit, not a gameplay cooldown. For other errors, retry later and check transactions before repeating a bet: a failed response does not prove that no wallet operation occurred.